Open Source 2D CAD
RInputEvent Class Reference

An input event for a graphics scene. More...

#include <RInputEvent.h>

Inheritance diagram for RInputEvent:
RCoordinateEvent REntityPickEvent RMouseEvent RWheelEvent

Public Member Functions

RGraphicsScenegetGraphicsScene () const
RGraphicsViewgetGraphicsView () const
RVector getModelPosition () const
RVector getScreenPosition () const
bool isValid () const
 RInputEvent (const RVector &position, RGraphicsScene &s, RGraphicsView &v, qreal devicePixelRatio=1.0)
 Copyright (c) 2011-2015 by Andrew Mustun. More...
void setModelPosition (const RVector &v)
virtual ~RInputEvent ()

Protected Attributes

RVector modelPosition
RVector screenPosition

Detailed Description

An input event for a graphics scene.

The coordinates in a mouse event are available as scene coordinates or screen coordinates from the view the event originated.

This class is available in script environments.

Constructor & Destructor Documentation

RInputEvent::RInputEvent ( const RVector position,
RGraphicsScene s,
RGraphicsView v,
qreal  devicePixelRatio = 1.0 

Copyright (c) 2011-2015 by Andrew Mustun.

All rights reserved.

This file is part of the QCAD project.

QCAD is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

QCAD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with QCAD.

RInputEvent::~RInputEvent ( )

Member Function Documentation

RGraphicsScene & RInputEvent::getGraphicsScene ( ) const
RGraphicsView & RInputEvent::getGraphicsView ( ) const
RVector RInputEvent::getModelPosition ( ) const
RVector RInputEvent::getScreenPosition ( ) const
bool RInputEvent::isValid ( ) const
true If the position of the event is valid.
void RInputEvent::setModelPosition ( const RVector v)

Member Data Documentation

RVector RInputEvent::modelPosition
RGraphicsScene& RInputEvent::scene
RVector RInputEvent::screenPosition
RGraphicsView& RInputEvent::view

The documentation for this class was generated from the following files: