It wouldn't be so bad if it actually compiled on OSX, as-is. If you want to compile on the mac, here's one way to get started (read to bottom):
1. Install qt3-mac from Darwin ports. You'll get an error when installing because the port has an issue where you have to set export DYLD_LIBRARY_PATH like below.
$ sudo -s
$ export DYLD_LIBRARY_PATH=/Applications/iWeb.app/Contents/Frameworks/SFRendering.framework/Versions/A/SharedFrameworks/AppleAppSupport.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources
$ port install qt3-mac.
2. Set the QTDIR variable and refresh your profile
$ echo "export QTDIR=/opt/local" >> ~/.bash_profile
$ . ~/.bash_profile
3. Now try to run the build script (./build_qcad.sh)
At this point, you should see errors starting like this:
/opt/local/include/qt3/qglobal.h:731: error: ISO C++ does not support 'long long'
/opt/local/include/qt3/qglobal.h:732: error: ISO C++ does not support 'long long'
/opt/local/include/qt3/qstring.h:435: error: 'QString QString::arg(Q_LLONG, int, int) const' and 'QString QString::arg(long int, int, int) const' cannot be overloaded
According to the link (http://lists.gobolinux.org/pipermail/go ... 04532.html
) others have seen this issue with (18.104.22.168) qcad community edition from source.
It's very possible QT 3.3.4 would work, if you got the source and installed that. QT does a poor job of maintaining backward compatibility, in my experience.
Since it has a GPL license, find a programmer to fix it and submit the patches back to the qcad author or post the patches on the forum.
I'm afraid but compiling sources is usually not the best solution for new users. In a nutshell, you will have to install XCode, download / compile Qt 3.3.x, set up the QTDIR environment variable, download the QCad sources and run scripts/build_qcad.sh.
stik69 wrote:Very, very new to mac. I like very much what I see in the qcad demo. Can the community edition be run in osx? If so, where can I find step-by-step instructions (I'm talking very basic here) after I download it?