Currently I have to trim all lines at intersections of the "block" I want to fill with a pattern
This is very time consuming - since I need to redraw the lines afterwards.
It would be a very nice (and time saving feature) if the hatch tool, could find the "block" within the selected entities, by finding the intersections - instead of needing them to be joined with endpoints.
Often the divide tool works - but some lines it simply won't divide (and I don't understand why) - so I have to trim and redraw those.
I often end up with removing lines and drawing them again - to figure out why it won't fill/hatch the selected "block"..
I'll gladly beta-test