SVG export, can it reflect object coordinates?
Posted: Mon Jun 02, 2008 6:01 am
Summary:
SVG export coordinates do not match those of my drawing.
The coordinates appear to be "normalized" in some way
and report units as mm even when I'm working in inches
(though it doesn't actually convert the measures just
reports the units).
Detail:
Trying to use qcad to outline objecst to import into blender.
Have tried this in past , but blender's dxf import did not handle
qcad files.
When I learned about the SVG export feature, I upgraded to
2.2.1.0 hoping that it would be useful. While the SVG geometry
does import better than the dxf, the positions and scaling are
wrong, so the feature is useless to me as-is.
I realize that SVG is oriented towards presentation, but
if there were a mode that maintained the actual draiwng
coordinates it would be a great help.
From other threads, I see the SVG feature is an afterthought
that isn't meant for "futher processing", but it did offer a
hope of a useful way to get geometry out of qcad.
Robert Wood
SVG export coordinates do not match those of my drawing.
The coordinates appear to be "normalized" in some way
and report units as mm even when I'm working in inches
(though it doesn't actually convert the measures just
reports the units).
Detail:
Trying to use qcad to outline objecst to import into blender.
Have tried this in past , but blender's dxf import did not handle
qcad files.
When I learned about the SVG export feature, I upgraded to
2.2.1.0 hoping that it would be useful. While the SVG geometry
does import better than the dxf, the positions and scaling are
wrong, so the feature is useless to me as-is.
I realize that SVG is oriented towards presentation, but
if there were a mode that maintained the actual draiwng
coordinates it would be a great help.
From other threads, I see the SVG feature is an afterthought
that isn't meant for "futher processing", but it did offer a
hope of a useful way to get geometry out of qcad.
Robert Wood