How do I snap to two points or push together objects
Posted: Sat Feb 25, 2023 12:10 am
				
				Hello guys, like what the title says how do I snap to two points or is there collision detection to push objects together without gaps in Qcad?  And if not then what is the best way to go about it?
To give you a gasp on what I am trying to do. Here are the some examples but read them in order
1st example, in this screenshot now I inserted some squares at various angles and tried to line them up. For the first role that was simple but for the second. I can get them to perfectly touch one but not the other. I guess the workaround would be to resist the movement to one angle of the line in which it touch to align it up to the other.


2nd example, lets say I want to do the same thing with circles…. I have no clue what work around would be.

3rd example, between these two circles lets say I needed a line with a length of two, now mathematically a place should exist. Now, I can align it to one but I can not align unless I move it but than that would of course throw off the first point. Perhaps if it was a slight lines there would be a simple mathematical formula I could use.


I draw up designs which they resembles diagrams which also require I get it correct. Simply if I was drawing on it on a sheet of paper I could just simply cut out the shapes and push them together. It’s should logically be easy to do and is quite intuitive but I have no idea on how to actually do it.
Any ideas?
---
Background to this, I just downloaded Qcad a few hours and I couldn't figure it out. I come form Adobe Illustrator but it has a weird quirk where nothing is precise. For example, you can have a 2 what-ever-unit square then make it 100x scale then for some reason it's 200.38 or something like that. I deal with modular design some of which can be complex and I make everything precise but then it doesn't align up with each other or like you can get it on a 45 degree angle and some of the intersecting paths would than go slightly pass it or before or its slightly screws up the angle which throws off the modular design. I know other vector editing programs do not have the problem with scale like Affinity Designer but I never test it with alignment. I was just told it was due to how the back-end works with vector that there is nothing I can do about it as everything is just highly approximated. Hints on why I want to switch because I actually want to have the ability to have it scale and as close to perfect as reasonable.
			To give you a gasp on what I am trying to do. Here are the some examples but read them in order
1st example, in this screenshot now I inserted some squares at various angles and tried to line them up. For the first role that was simple but for the second. I can get them to perfectly touch one but not the other. I guess the workaround would be to resist the movement to one angle of the line in which it touch to align it up to the other.


2nd example, lets say I want to do the same thing with circles…. I have no clue what work around would be.

3rd example, between these two circles lets say I needed a line with a length of two, now mathematically a place should exist. Now, I can align it to one but I can not align unless I move it but than that would of course throw off the first point. Perhaps if it was a slight lines there would be a simple mathematical formula I could use.


I draw up designs which they resembles diagrams which also require I get it correct. Simply if I was drawing on it on a sheet of paper I could just simply cut out the shapes and push them together. It’s should logically be easy to do and is quite intuitive but I have no idea on how to actually do it.
Any ideas?
---
Background to this, I just downloaded Qcad a few hours and I couldn't figure it out. I come form Adobe Illustrator but it has a weird quirk where nothing is precise. For example, you can have a 2 what-ever-unit square then make it 100x scale then for some reason it's 200.38 or something like that. I deal with modular design some of which can be complex and I make everything precise but then it doesn't align up with each other or like you can get it on a 45 degree angle and some of the intersecting paths would than go slightly pass it or before or its slightly screws up the angle which throws off the modular design. I know other vector editing programs do not have the problem with scale like Affinity Designer but I never test it with alignment. I was just told it was due to how the back-end works with vector that there is nothing I can do about it as everything is just highly approximated. Hints on why I want to switch because I actually want to have the ability to have it scale and as close to perfect as reasonable.
 
  
 (... mathcubes)
  (... mathcubes)