Simulation handler.
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◆ CamSimHandler()
void CamSimHandler::CamSimHandler |
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◆ addEntityToSimulation()
void CamSimHandler::addEntityToSimulation |
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void | entity | ) |
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◆ getCompletedEntitiesLength()
void CamSimHandler::getCompletedEntitiesLength |
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◆ getEntityProgressInUnits()
void CamSimHandler::getEntityProgressInUnits |
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◆ getProgressInUnits()
void CamSimHandler::getProgressInUnits |
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◆ incrementProgress()
void CamSimHandler::incrementProgress |
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void | updateSlider | ) |
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Called by timer to increment progress.
◆ init()
void CamSimHandler::init |
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◆ pause()
void CamSimHandler::pause |
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◆ reset()
void CamSimHandler::reset |
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◆ setProgress()
void CamSimHandler::setProgress |
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void | progress | ) |
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Called when progress is changed directly (slider) or when user hits stop (progress=0).
◆ setSpeed()
void CamSimHandler::setSpeed |
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void | feedrate | ) |
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Called when feedrate is changed (slider).
◆ showCut()
void CamSimHandler::showCut |
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void | entity | ) |
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◆ showToolPosition()
void CamSimHandler::showToolPosition |
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void | entity, |
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void | pos ) |
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◆ start()
void CamSimHandler::start |
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◆ stop()
void CamSimHandler::stop |
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void | end | ) |
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◆ validate()
void CamSimHandler::validate |
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The documentation for this class was generated from the following file:
- /Users/andrew/data/RibbonSoft/projects/QCAD3/qcadcam/scripts/Cam/Widgets/CamSimulation/CamSimulation.js