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RInputEvent

Class in Core Module
Header: #include <src/core/RInputEvent.h>
Inherited by: RCoordinateEvent, REntityPickEvent, RMouseEvent, RWheelEvent

An input event for a graphics scene.

The coordinates in a mouse event are available as scene coordinates or screen coordinates from the view the event originated.

Scriptable: This class is available in script environments.

RInputEvent(const RVector &position, RGraphicsScene &s, RGraphicsView &v, qreal devicePixelRatio=1.0)
virtual ~RInputEvent()
RVector getCursorPosition() const
RGraphicsScene & getGraphicsScene() const
RGraphicsView & getGraphicsView() const
RVector getModelPosition() const
RVector getScreenPosition() const
bool isValid() const
void setCursorPosition(const RVector &v)
void setModelPosition(const RVector &v)
void setScreenPosition(const RVector &v)
RVector cursorPosition
RVector modelPosition
RGraphicsScene & scene
RVector screenPosition
RGraphicsView & view

RInputEvent::RInputEvent(const RVector &position, RGraphicsScene &s, RGraphicsView &v, qreal devicePixelRatio=1.0)

All rights reserved.

This file is part of the QCAD project.

QCAD is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

QCAD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with QCAD.

virtual RInputEvent::~RInputEvent()

virtual

RVector RInputEvent::getCursorPosition() const

const

RGraphicsScene & RInputEvent::getGraphicsScene() const

const

RGraphicsView & RInputEvent::getGraphicsView() const

const

RVector RInputEvent::getModelPosition() const

const

RVector RInputEvent::getScreenPosition() const

const

bool RInputEvent::isValid() const

inline const

Returns: true If the position of the event is valid.

void RInputEvent::setCursorPosition(const RVector &v)

void RInputEvent::setModelPosition(const RVector &v)

void RInputEvent::setScreenPosition(const RVector &v)

RVector RInputEvent::cursorPosition

protected

RVector RInputEvent::modelPosition

protected

RGraphicsScene& RInputEvent::scene

protected

RVector RInputEvent::screenPosition

protected

RGraphicsView& RInputEvent::view

protected